Wyshbound

Studio: Knights of the Island

Role: Lead Director, Animator, Level Designer

Project Summary: This action-adventure game draws inspiration from the classics of the 1980s and 1990s, combined with a 2010s cartoon renaissance art style. It celebrates both old-school and modern gaming sensibilities, offering gameplay that is accessible to players of all ages. Players explore a vibrant, high-fantasy world filled with puzzles, secrets, and character-driven mechanics that reward curiosity and experimentation.

Responsibilities:

  • Designed and built a high-fantasy world that encourages exploration and discovery, rewarding players for curiosity.

  • Created characters whose gameplay mechanics reinforce their personalities, allowing growth and evolution beyond their initial archetypes.

  • Developed puzzles and level layouts that challenge players’ perception of the environment while promoting replayability.

  • Directed animation and visual style to ensure cohesion between gameplay, character identity, and environmental storytelling.

  • Iterated on level design to balance challenge, pacing, and player engagement for a wide age range.

Engine: Unity