Wyshbound
Studio: Knights of the Island
Role: Lead Director, Animator, Level Designer
Project Summary: This action-adventure game draws inspiration from the classics of the 1980s and 1990s, combined with a 2010s cartoon renaissance art style. It celebrates both old-school and modern gaming sensibilities, offering gameplay that is accessible to players of all ages. Players explore a vibrant, high-fantasy world filled with puzzles, secrets, and character-driven mechanics that reward curiosity and experimentation.
Responsibilities:
Designed and built a high-fantasy world that encourages exploration and discovery, rewarding players for curiosity.
Created characters whose gameplay mechanics reinforce their personalities, allowing growth and evolution beyond their initial archetypes.
Developed puzzles and level layouts that challenge players’ perception of the environment while promoting replayability.
Directed animation and visual style to ensure cohesion between gameplay, character identity, and environmental storytelling.
Iterated on level design to balance challenge, pacing, and player engagement for a wide age range.
Engine: Unity